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Shipwreck | 2022

In February 2022, I took an intermediate C++ computer graphics class, which introduced me to several new graphics concepts using DirectX 11. These include applying textures to meshes, instancing meshes, rendering in wireframe mode, displaying a skeletal mesh's bones, animating a skeletal mesh using code, and moving objects along a path in real-time. Shipwreck is a project from this class that incorporates each of these concepts.

 

There are two versions of this project. In one version, several rocks and pieces of seaweed are strewn about the seafloor, with a few treasure chests lying near the sunken ship they were being carried on. For fun, I added a few rubber ducks throughout the scene as well. In the second version, there is also a pirate queen who plays a constant walking animation as she follows an octagonal path around the center of the scene. The camera also moves along its own octagonal path, but it always looks directly at the pirate queen.

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