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Blaster | 2023-2024

Blaster is a project I am currently developing in Unreal Engine 5. When finished, it will be a sci-fi shooter game set in the far future. In Blaster, you are a robot who is seeking glory and fame in the arena. By competing against other players to be the last bot standing, your skills and prestige will grow! Do you have what it takes to be the victor?

My main goals for Blaster are to sharpen my multiplayer programming skills and to create a fun, interesting, and competitive experience for players. I have been studying multiplayer programming in Unreal Engine 5 by enrolling and participating in a Udemy course with this focus called "Unreal Engine 5 C++ Multiplayer Shooter" by Stephen Ulibarri, the link to which can be found below. It is an excellent course, and using the skills I have learned from it, I believe I can see this project through to fruition. I am also collaborating with my brother, who is a game artist. He has experience with 3D modeling, texturing, animation, and environment design, so his skills are invaluable to the success of Blaster.

 

I have plans to release this project on Steam once it is "finished", so polishing and balancing are two other crucial aspects I am putting a heavy focus on. I say "finished" because I will be updating Blaster over time with more content and any necessary bug/performance fixes. Of course, I want it to be a smooth and enjoyable experience for each player, so I will take all feedback from testers and players and incorporate it into each update. I look forward to the process of development and to the official release of Blaster!

Follow along with the development of Blaster here:

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