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Portfolio
Full Sail Projects
Multiplayer shooter for Steam currently in development using Unreal Engine 5.
Server & Client | 2022
An exercise in computer networking, featuring a server program which can host several client softwares concurrently. Created in C++.
Spinning Cube | 2022
An exploration into 3D computer graphics and rendering. Created from scratch in C++.
Top-down God simulator based on Black & White 2. Created in Unreal Engine 5.
A 3D level renderer with the ability to display several meshes to the screen. Created in C++ using DirectX 12 and a graphics library called Gateware, provided by my professor.
Phaneron | 2021
3D first-person platformer and shooter - with a twist! Created in the Unity Game Engine.
Pathfinding | 2022
A simple program which simulates a few common pathfinding algorithms, mainly A*. Created in C++.
Underwater scene featuring several 3D static and animated objects. Created in C++ using DirectX 11.
Saiph | 2021
Top-down 2D space shooter roguelike game. Initially created by professor in C++, but I added several features to it.
Conway's Game of Life | 2021
A personal take on John Conway's infamous Game of Life simulation. Created in a Windows Form using C#.
SCAD Projects
Logo | 2020
My personal logo. Created using Adobe Illustrator.
Something Big | 2020
Poster design for the video game Minecraft. Created using Adobe Photoshop.
Akio | 2020
3D character design of Akio, a ninja cat. Created using Super Sculpey and acrylic paint.
Retro | 2020
Imagination of cubic characters occupying a retro, digital space. Created using pastels.
Point of View | 2020
Anakin Skywalker during his duel with Obi-Wan Kenobi on Mustafar in the film Revenge of the Sith. Created using Gouache paint.
Sketchbook | 2019-2020
Various drawings made for school or personal projects. Made using pencil and charcoal on paper.